BODAK
{{Monster Table
| creature=
| style=
| size=Medium | type= Undead (Extraplanar)
| hd= 9d12 | hp=58
| init= +6
| speed= 20 ft. (4 squares)
| ac= 20 (+2 Dex, +8 natural) |touch= 12 | flat=18
| bab= +4 | grapple=+5
| at= Slam +6 melee (1d8+1)
| full_at= Slam +6 melee (1d8+1)
| space= 5 ft. | reach=5 ft.
| sa= Death gaze
| sq= Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight
| fort= +3 | ref= +5 | will= +7
| str=13| dex=15| con=—| int=6| wis=12 | cha=12
| skills= Listen +11, Move Silently +10, Spot +11
| feats= Alertness, Dodge, Improved Initiative, Weapon Focus (slam)
| env= A chaotic evil-aligned plane
| org= Solitary or gang (2–4)
| cr= 8
| treas= None
| align= Always chaotic evil
| adv= 10–13 HD (Medium); 14–27 HD (Large)
| la= —
}}
Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.
A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).
COMBAT
Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based. Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR8 Category:Chaotic Evil-Aligned Plane Category:Chaotic Alignment Category:Evil Alignment Category:Extraplanar Subtype Category:Medium Size Category:Undead Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}